RL has not been nice to me – busy and stressful. EVE is pretty much the first thing that goes over board when it comes to prioritizing my life (after personal hygiene, paying mortgage and other really non-essential tasks, of course). I had not logged in all week until Friday came and with it the realization that the week was over, I am still breathing and my friends are shooting pixelly ships, something I am bad in but I like doing.
Just logged into SiSi and looked for new Rubicon stuff to play with. I found the mobile depot (cool) and saw that it has metas already. They dont seem to be on the market yet but here are the specs:
’twas teamnight in our C2 training and I eagerly raced home from work to participate in the inevitable mayhem, slaughter or ISK making that defines these evenings. I was also interested in meeting our newest batch of recruits, Dean, Evenstar and Skip have refilled the ranks after sending off most of our last cohort to our C4 or C5. New bros are always interesting since they bring fresh ideas how to do stuff and we love to learn from them.
Logging in finds me with the team forming up, critiquing each other’s fits of fixing someone’s TeamSpeak. Some run PI in sweet anticipation of the glorious riches, some are still in high sec on some errand. But slowly the fleet forms up, like a good kindergarten teacher, Dean starts shooing us toddlers around trying to make a beastly PvP fleet out of us. Good luck, mate
Tonight, we have only our low security hole and our C2 neighbor and I take my reasonably new and unbled Proteus for a stroll next door. I am not in love with this Proteus fit yet, it is an improvement on my last but I still feel awkward in a T3. I miss the agility of my Stealth Bombers. But it has >75k HP and crazy resists, so its a better fleet tackler than my usual paperplanes.
Human beings have an innate need to describe things and give them a name. It’s part of our humanity, and we often invent names for things to describe behaviors we don’t even fully understand. In wormholes, the combination of random number generators, player action, player inaction, skill, lag, paranoia, and luck has a special name.
The second installment of my quick series how to live in EVE’s wormhole space. It is not really a guide, more a personal journal. Comments and corrections are very welcome.
So, we figured out that pilots in wormhole space need to know what is happening around them whether they want to avoid being prey or aim to be the hunter. What follows below is a short post on Covert Operation ships that I fly and the roles they fill. Don’t expect a full fitting guide – I am a terrible EFT-warrior. Generally, my alliance mates suffer my dumb question with aplomb and suggest fits. I buy everything, fly it for a few days and then change mods to tweak the ship to my liking.
A couple of days ago, I came across a C3 crew who were running sites, 4 Tengus, 1 Loki and a Noctis on standby in their POS fields. Oh, also at that POS, a Chimera carrier with fighter drones out. Our team had about 3 guys online with varying interest and skill in PvP and since I did not see any way to threaten the site runners directly, I planned to take down the Noctis in some glorious Banzai charge. I sort of hoped that the site runners would warp in the Noctis, then move on to the next site. That would be my sweet spot to drop the industrial and make away with little loot but some bragging rights. Needless to say, I was in my bomber – that’s what I use for solo hunting in Wormhole Space.
But it turns out that the T3s stayed as body guards with the Noctis after the combat was done – and I have been in that situation before. Annoying, staring at prey and not being able to do anything about it.
Then a few more of our guys logged in and among them Dean – one of our more aggressive PvP-ers. He stated that players who hunt with bombers are basically carebears (ouch!), organized everyone into Drakes (the lowest common denominator that we can all fly) and warped us into the middle of the 5 T3 site runners. Who ran like hell – they likely had a scout on the WH in and saw us coming a mile away.
Arm-chair generals will now debate whether we should have warped a bubble ship in first etc but that is beside the point. Dean saw the situation, put everyone into some PvP ship and just warped on top of them. Elegant? No. Risky? Not really (we knew the opposing team is a carebear corp and please, we used Drakes). Decisive? Absolutely.
That made me think. For the very vast majority of my EVE time, I have been carebearing, organizing recruitment drives, trained total newbs not to get seen or killed and stalked solo or at best in ultra-small teams, often consisting only of 1 or 2 other pilots. I spent some time with Red v. Blue and faction war, hanging out with great and not so great FCs. But I never really caught the bug of fleet engagements, never wanted to be an FC myself and rather assessed the situation from a solo perspective who uses the fleet as a means to get the job done. Maybe because I had not spent enough time in that environment but likely also because I spent way too much time reliant on myself and nobody else.
Ok, lets back up a second. My fleet mate took charge of a situation after most of the intel work was done. We knew who they were, how many and where. We know their combat record, we knew that they were PvE fit, we knew that it is likely not a a single guy with tons of alts. How did we know this? Because a couple of my fleet mates and I had spent time stalking them. I am good at that – I am very rarely wrong in my situation awareness. To see and not to be seen (Videre sine videri) is what I do well. And with limited game time (as readers of these humble pages may have noticed), I should likely focus on that rather than try to be what I am not good at: “balls-out engagements”.
In this vein, I thought about writing an EVE guide, since every experienced pilot seems to have one. I have not done it yet this since I am intimidated by experts like pjharvey, Ripard Teg and many others. And what kind of guide would it be? Solo hunting in WH space? There are excellent guides already. A real “how-to manual” is out, I am just not qualified.
But I will start a series of short posts here, explaining my approach to Wormhole survival, both for defensive and offensive use. It will not be a guide but simply explain how and why I do things and I hope to learn from the comments the errors of my ways.
So, watch this space. And if you don’t see anything, that does not mean, I am not watching you…
I wrote before why I would not go down the DUST-514 route but limit my CCP-time to EVE Online and spaceships. I used Planet Side 2 as a stand-in for DUST since I did not own a console and found the experience rather wanting. If I decide to spend an hour of my day in front of a computer game, it better be immersive, persistent and social. It better be EVE.
Yesterday, CCP needed to take EVE Online offline and shut down all its servers. The reason – a DDoS – was hotly debated on various forums. Amusingly, hardened EVE players asked why attackers would chose a harmless (and comparatively small) internet game company. The answer is so simple: ”Tears” you idiot, the driving fuel of all senseless malice. Now you know how miners feel when you suicide gank them and take their game away… (*)
But that aside, there were some riotously funny comments about this event as well – all in all people seemed to take this lightly. Bad stuff happens to good companies and the imminent launch of the Odyssey expansion and a few decent wars have put the normally grumpy neckbeards into a forgiving mood.
Prize of the best comment goes to “Proud Dad” on TheMittani:
Today I learned my daughters name. She is now 3. Thank you CCP
It had me smiling all day.
EDIT: In a future post, I’ll talk about how fun it is taking down Sleeper sites in PvP-fit armor-tanking fleets with webbers, afterburners, and other alternative tactics. It can be done — and it’s a lot of fun! — but doesn’t fit with the tone of this post: trying to get our rookie pilots to equip the bare minimum required for a small gang to effectively survive while running C3 Sleeper sites in wormholes. I’m also not going to address the whole “Tengu is king of C4 sites” thing
Over the past week, our fledgling fleets have struggled a bit fighting Sleepers due to insufficient tank, damage, and/or range. Remote repairing is a vital part of our strategy in Broken Wheel, as it keeps a lot of aggro off our drones due to remote repairs having a high threat level against Sleepers, plus frees us from having to equip local repairers to put additional tank or damage modules in. And it’s great training for the spider-tanking fleets we use in C4 and C5 anomalies.