So I’ve been quiet here on Epigene’s blog the past month or two. I decided to lay off the w-space adventures for a little bit and explore some other venues, including fighting the Sansha in high-security Incursions, and running a few hundred missions for various factions. I built up tens of thousands of Loyalty Points, cashed them, in and came to the following conclusions:
1. Incursions ain’t bad income, really. Very safe, few lost ships, and when you factor that in it compares very favorably to C3 income. Kinda’ boring, though.
2. Missions are TERRIBLE. Even the much-dreaded “Angel Bonus Room” is trivial once you know what you’re doing.
3. The new Mobile Tractor Unit and Mobile Depot are truly transforming modules for PvE.
I mainly got into Incursions to try to get better at Logistics piloting. I tended to choke under pressure, not know how to organize my team in my overview and watchlists, and set up broadcasts to know when people need reps. Those problems are solved, and while I’m not perfect, I’m much better at Logistics than I used to be. I even tried a DPS boat for a while, but I found the “press F1” job incredibly, terrifically boring. Logistics is just a ton more fun to play.
Missions were challenging until I figured out the AI, how to use eve-survival, and got my fit tuned appropriately through some trial-and-error. “Blitzing” the missions resulted in quite a bit more ISK when I eventually cashed out the LP at the Loyalty Point store. Eventually, the missions I really wanted to loot & salvage began to go so quickly that I was waiting on the Mobile Tractor Unit to finish tractoring stuff, and that’s kind of dull. I tried with two MTUs, and quickly found that they “fought” each other over wrecks, tugging them back and forth incessantly. And the loot is HUGE compared to Sleeper loot/salvage, meaning I had to bring in a dedicated salvager to hold it all.
Overall, missions had some upsides, but were kind of a gigantic pain in the butt to cash out on. It’s cool to try them out, but when I got Pirate Invasion three times in a row from agents, I was done. Same thing over & over again, not very exciting. Solid income, but compared to even Class 3 wormholes, it’s a pittance. However, it’s easy income to make solo, and very consistent. I may have hours in a wormhole that I don’t make anything because our static is too well-occupied to risk running sites, so there’s a chance that mission income isn’t horrible compared to lower-end wormhole income.
But it’s a much bigger pain in the butt, particularly when the time comes to sell stuff off. Lots of sell orders, lots of managing inventory, lots of calculating LP values for items and trying to make sure you don’t saturate the market.
All that said, I did a good deal of missioning and solo C3 site running, and found the Mobile Tractor Unit and Mobile Depot both to be incredibly useful new unit types. For sites with really long ranges and long complete times, the MTU is transforming; it makes it worth salvaging many sites that otherwise I’d have just skipped the loot on. Particularly when running C3 wormhole sites, the enemies are few enough and tough enough that a MTU when solo or in a small group can spell the difference between success and failure. Basically, I don’t see a role for a fast, tractor-equipped and salvage-equipped Destroyer anymore, and the argument over tractor/salvager balance is now moot. Equip six salvagers, and maybe a tractor or two. Scoop the MTU, salvage as fast as possible, then get back to your safe spot and cloak. Sorted. So fast to salvage now, wow!
So that’s my update. Tried a few new things, with mixed success. More stories to come soon; there’s much more to tell.