As dumb luck would have it, RL prevented me from “working from home” last week which in turn meant that I could only catch fanfest in short bursts when:
- On the john. “Yes. I have digestive issues, thats why it takes me 30 min to take a dump. Got a problem with that, want to discriminate? I’ll call HR”
- Driving. This is actually pretty good, the video portion is overrated of the stream. Why would I stare at pale and sickly looking male neckbeards standing on a stage for hours. Most of the information is voice.
- At work on cell phone (work blocks all game-related websites). We have a lot of conference calls at work and nobody bats an eye when I am on yet another one. That doesn’t work all the time. I have colleagues who can see my calendar. I have not invented meetings yet to cover up – my plan for next year.
So, with this disjointed viewing, I don’t get much detail but I do get a decent cross section of the program. I get Fozzy talking about Sov, I get someone talking about new structures and I get the art panel talking about, well, Art. I missed the keynote and the trailer (both, Valkyrie and the other one) but neither was rated really highly anyway. So, those clips and the sporadic tweets gave me a pretty good picture what was going on in Iceland.
CCP has embraced the sprint system. I can’t recall how many times I heard praises about that system being sung by developers. This makes me suspicious. In my experiences, all developers overpromise and underdeliver and this “oh I can release it when its ready” is just too good an excuse for farting around on a fussball table instead of working. But hey, don’t mind me, I am just mean and evil spirited.
So, what actually happened? Sov 5.0 (or some other number) will be rolled out. Not sure how it actually work but in the end, larger corporations will own big chunks of space and smaller corporations will complain that they don’t stand a chance. Sounds familiar? See the fallacy in thinking is that large corps are large for no good reason. They are large because they are good at what they do and do it with determination. Change the game tactics, they will adapt and if not, some other corporation will take its place and grow to project power. Because despite all the little attempt to fragment own-able space, more ships = more power. No clever mechanic can fix that and I am not sure it should. Large and well organized corporations should own nullsec but they should constantly have to fight for it. Thats the difference and I am not yet sure if the proposed mechanics will achieve that.
Corbexx allegedly defected to GSF or some such, his corp NoHo voluntarily leaving WH space. I voted for him, endorsed him, even and I’d lie if I told you that I wasn’t disappointed. But a) I don’t know if it is actually true and b) he is a good guy and can likely bring his acumen and CSM experience to the nullsec revamp. Wormholes are pretty much done for the moment, so I don’t mind if he takes a sabbatical. He’ll be back. Wormholers don’t go back to 10000 man fleets.
The art panel showed some gorgeous changes, rust on (Minmatar) ships, dirt on golden Amarr boats, it was beautiful. All we now need is a system where experienced pilots actually look at their ship when they fly it and not just their overview and D-scan.
There was more, of course, I caught a bit of the new player experience talk and what I saw was very encouraging. Mind, you, not in term of game design but it the openness of the presentation, the almost pathological desire to tell everyone that people at first hate EVE. I personally had a different newb story and enjoyed figuring this all out and not getting it all handed to me was part of the game play but I guess I am not representative of the new players CCP wants to attract. I salute the effort and wish them all the best.
That’s it, my impression of fanfest, CSM and beyond – it appeared a well-rounded event devoid of hype (where was Legion, btw) which marked contrast to previous events. But this reflects Seagull’s new CCP – steady, calm and deliberate instead of lurching forward from press release to press release.
Good luck and see you in Las Vegas!