Yeah, I’m thinking I’m back!

As my last remaining reader(s?) may recall, I recently took a break from EVE and played No Man’s Sky exclusively.  There was really no drama involved, “my” EVE (=low class Wormholes)  have not experienced any changes in years and the “blackout” or PvE content has not had any impact on my play style at all.  And the NOMEX team I fly with is awesome, nothing wrong there either.  I just felt like exploring something brand new, learn new skills, really discover something that I had never seen before and No Man’s Sky delivered every time I logged in.  New planets, new alien worlds, new stuff to see after every warp – its an incredible game when played solo and – so I heard – with others.  Last week, a massive update dropped, full with base-building, quality of life and multiplayer features that sounded incredible (one can tame and ride the weirdest critters now – and yes – milk them).  But for some reason, the same update patch turned my interest off entirely.  Its sort of like WoW for me in 2009 (or any game other than EVE since…), once I “get” it, I lose interest.  NMS has phenomenal breadth but very little depth, i.e. I can warp to a huge variety of planets but once landed, do pretty much the same thing.  Most players seem to go down the base-building path and painstakingly assemble gigantic, floating castles or go the team route which – thankfully in NMS – is quite controlled and allows small groups of RL friends to do quests together, sort of what Elderscrolls Online should have been instead of a WoW clone 10 years too late.  I am not into multiplayer (outside EVE) and never really got the “building” bug – not in EVE or Space Engineer (never tried Minecraft).  So, I logged into NMS the other day and realized that I’d really like to play EVE for a bit.

So, I logged into EVE after 2 (3?) months of absence. I felt just “at home” in my Legion and went scouting for things to look at, it was just like riding a bike.  There is something meditative about scanning and scouting, punctuated by little bursts of anxiety / anticipation when decloaking and jumping into a new hole, never quite know if there is the great “nothing” or 10 guys in T3Ds on the other side.  I scanned down a few valuable gas sites for my fleet mates who descended on them with a cloud of Prospects but unfortunately, got myself rolled out by a Hard Knocks Archon, and had to take a rather messy, long route via Low Sec back home.  It ended up with no kills, no loss, no ISK, no scary moments, no tall tales of near defeat or amazing victory.

I loved it.

 

 

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Mindful Visteen – Chapter 1

EVE Online is the last remaining computer game where the interaction between players actually matters.  Within EVE, the smaller and the more ambitious a group is, the more the actions of one man or woman impacts the success of the whole team.  Wormholes with their resource and mass limits attract smaller groups who relish the complexity of transient routes, danger running even the most mundane activities and the uncertainties that this lifestyle brings.  Wormholers are tight group, even by EVE standards for those reasons and many of us can not imagine anymore flying in the anonymity of a large k-space alliance.  And when corpmates become friends, the transition from “game” to “Real Life” is complete.

On December 30th 2018, our corpmate Mindful Visteen died while logged into EVE.  He was scanning an unknown signature when he suddenly disconnected and dropped off voice comms.  Nobody knew what happened, people attributed his sudden disappearance to a computer or network crash and only later we found out from a friend what happened.  It hit us like a sledgehammer.  Some of the information can be found here, some other details stay with us. Continue reading

I shot the Myrm, but I did not kill the Dominix

As my last remaining reader may recall, I live in WH space, staging with NOMEX out of a C2.  And while fleet fights are awesome fun with our solid FCs, occasionally I get “wanderlust”, drift away with my two characters and deliberately go down chains with EOL holes.  When the last known connection expired, when the bookmarks become stale and old, I really get the old feeling of being totally isolated and alone.  Whether I engage hostiles or not, whether I live or die, win or lose is now all up to me, no excuses, no regrets.

And so I drifted from Wormhole to Wormhole over the weekend with my Legion and my Stratios, sniffing around dozens of holes, checking out citadels for activity, keeping a mental log of how many anomalies or gas sites should be there but are not (indicating recent PVE), checking if the POCOs are allied with the citadel owners, checking the citadel owner’s killboard and so on.  Much has changed (for the worse) in WH intel since POSes are gone but I just try to get a feel for each hole I travel to and get a mental image of the people who live there.

I bumble into a C1 with a static Low Sec connection.  Its a very large system (which is good, so I can make excellent safe spots to log off in) and I tend to like C1s.  In general, they are inhabited by PvE guys who seek riches from PI, hacking, mining (the anomalies are nearly worthless) and of course as manufacturing base.  I look around and see an Astrahus and 2 (!) Athanors pulling in rocks.  All owned by a 7 man corp (i.e. 1 guy with 3 accounts and 2 Jita trade toons).  A single POCO is being reinforced, comes out in 24 hours or so.  I shall sleep here tonight.

Continue reading

A Series of Fortunate Events

As my remaining two readers know, I spend my EVE life in Wormhole space, flying with Anomalous Existence (NOMEX) based out of a C2 hole.  However fun this is, between real life job(s), family and other stuff I barely can make 2 hour / week piloting work and consequently lost much of the “edge” that I used to have may have had .  Basically, I screw up a lot these days and while this is humorous occasionally and solo, in fleet operations it can put the whole fleet at risk.  And here follows the tale of the screw-ups that nearly ended badly:

Big picture. NOMEX lives in a C2 but had reasons to make an Astrahus in a C5 go away.  I have no idea why, don’t ask, don’t want to know but I like explosions, so of course I volunteer. As usual, the fleet combo is something like DPS+Scout+Logi and my always preferred roles for “Scout” were already taken.  The DPS fleet ships into “Leshaks”, these newfangled ships for which I have so far been too arrogant to train for and that leaves me with flying Logistics.  Actually, that works, I am reasonably confident that I know what I am doing and I certainly could use the practice.  But wait!  Why use a standard corp-approved Guardian if I could make things far more complicated and fly a T3 Cruiser?  Logi-Proteus is a “thing” these days, I already have a hull. Its expensive, risky and unnecessary, just what my corp didn’t ask for but the FC grudgingly approves. Someone smarter than me gives me a fit and I head to Jita with a song on my lips.  This is what I buy: Continue reading

Space Bushido. Its why I log in

EVE Online used to have two distinct reputations: a) its a spreadsheet game played by the hyper nerdy, basically those who are so socially inept that their D&D group threw them out and b) total and complete immoral bastards who plan for years how to stab their best friend in the back.  Like all stereotypes, these are vastly exaggerated but have a kernel of truth: EVE is complicated and driven by numbers and mechanic lets you be a total asshat as long as you can deal with the in-game consequences.  The same mechanic that lets you be a dick also lets you (and the group you fly in) actively reject being dicks.  There are pragmatic reasons behind not being a dick, especially in smaller wormhole outfits.  By nature of the wormhole mechanic, we run into each other all the time and getting a bad reputation is a recipe for an eviction.  On the other hand, being true to one’s word allows rapid, temporary coalitions to form to help in a defense situation or when fun demands it.

The video that my corp-mate Seraphessael recently posted shows off the bizarre nerdiness that EVE is and the honor code that our small world lives by. See, in the video,  Seraphessael chose to show the entire engagement, not just the juicy combat parts. That’s a little unusual but I personally love it, it really shows so much more how a team functions than just the choice parts where missiles are in the air (well, vacuum, whatever).

So, first, full disclosure.  I came into this really late, I had had the audacity to eat dinner while the corporation had been “rolling for content”  and I only logged in when the ping went out.

In wormhole space, you push enough heavy ships through a wormhole, it eventually dies and a new one spawns soon after.  The mass-calculation, the fleet coordination, the fits of the various “rollers” are finely tuned and a good corporation can crush a hole within a few minutes, scan down the new one and have scouts in there to search for targets.  Its entirely routine and in Seraphessael’s video, the first 2:14 minutes show the team in rolling action, coms are relaxed and people goof around.  However, when the scout finds a mining fleet with their pants down, the tone and content changes dramatically.  I love this inflection point because in good corporations, within seconds a PvP fleet forms, pings are sent and everyone gets down to business. Unlike Nullsec, its not always organized, there are no real FC’s but the roles are flexible.  Much, much hangs on the scout – whoever it is at this time.  A second experienced person quarterbacks the fight relying on the word of his scout and the competency of his team to execute.  In the video, shooting starts at 4:48, basically 2:30 minutes after the target was first seen.

The fight itself was short and brutal, it could have ended either way since nobody (not our target, not us) had any idea what they were really up against.  We won – this time – but next time we may be the victim.  In this light, notice the call not to loot the field, keep the very expensive mining drones on-field and basically not be dicks.  We had what we wanted (kills), now was the time to display our honor code.

Of course, we could have spammed /local with taunts.  Instead we typed “gf” and nothing else.  We could have looted everything denying our target valuable assets.  Instead we chose to leave the field unlooted.  We could have podded everyone, laughed about them on /r/eve, sent meme-gifs and basically be dicks.  Instead, we chose not to any of these things because it goes against our “bushido” and dishonor would have been worse than defeat.

And here the video:

Pretty Explosions

Just what the title said.  Things in EVE are very pretty. Especially when they go “boom”.

Backstory: someone in my corp had found these structures vulnerable and organized a fleet to finish them.  We were in Sleipnirs and related boats and made short work of it. What was surprising (to me at least) was the sheer quantity of stuff that dropped.  I mean, freighters worth of PI material, ships of every class and fitting, ore, blueprints.  Since there was no opposition, one can just assume the entire corp left EVE or – much more likely – realized that mining in Delve is safer than HighSec or Wormholes and just wrote off the entire hole… Either way, fun night for us…

Athanor

Astrahus

Salt

As both of my readers know, I don’t play EVE to actively upset or annoy other players.  The practice of doing so, deliberately harvesting tears (aka salt) as it is known is abhorrent to me.  The discussion about this is as old as the game itself and I am not going into it.  I said it before, I love EVE for the fact that you can choose to be a total asshole while not being one is also a choice.  Other games simply don’t have the game mechanic to really negatively impact another player.  Please, CCP, never dial that back.

So, whats this all about?  The other day I logged into the game ready for some interaction with my corp mates and look for trouble.  The (really) nice thing about NOMEX is that there are nearly always people online even if not hunting all the time.  Which means if I do what I do best (scout / tackle), I can have the cavalry called in within a few minutes.  And so I go out scouting down a C1 connection, not even bothering bringing my other character as rear guard.  If I find something with my Proteus, I’ll tackle it and my fleet mates will bail me out. Continue reading