Immortality

Lets face it, all SciFi boils down to the eternal question of “what if”. What if we could ascend to the stars, what if we had unlimited energy, what if our ability to shape our environment was only limited by our imagination? What if we were immortal?

We all recognize these themes from countless SciFi novels and movies, they make us dream of the possibilities that would open up if when the starting conditions change.  The starting conditions being our current existence, of course.  That’s what makes gives it the “Fi”.  However, as a formally trained scientist, I always ask the “Sci” when I watch a movie or read a novel.  “How” can we beat this pesky “FTL” issue. How can we harness unlimited energy to benefit us all?

Over time, I came to a rather sobering realization, namely that there is one constant in these thoughts: immortality.  Yes, eternal life, a literal fountain of youth.  This is the ultimate goal of all human endeavor but it isn’t limited to humans, we are just the only ones who are self aware of it (as far as we know).  The quest for immortality is the literal essence of life, sustaining its own self while striving for propagation which is nothing but copying of self with improvements where possible. Continue reading

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[MAGA] Make Anoikis Great Again

I recently opinioned on the Wormhole Townhall meeting set up by notable CSM member and Hard Knocks leader Noobman.  My concern was that the meeting itself had gone a very predictable path where individuals from Wormhole PvP alliances desperately tried to out-chest-beat each other while leaving many topics that really affect us all entirely unsaid.  So far, so predictable but my comments and post spawned a ping from a HK line member effectively telling me to speak up or shut up.  Either I make my concerns heard to Noobman / CSM or CCP or I am just another one of those /r/eve whiners.

That man had a point.  While I ran this blog since 2009, I rarely go into the specifics what CCP should do to make the game a better place.  I have no professional game development experience and also can only see a sliver of the game itself.  EVE’s strength and weakness are the same, its massive, differentiated and highly integrated structure where one small tweak here causes a massive effect elsewhere.  However its true that some areas in the game are in a pitiful state and maybe CCP doesn’t see it. Continue reading

WH Townhall – I am content

CSM delegate Noobman and member of the most powerful wormhole alliance in the game kindly organized a townhall to update the wormhole community and ask a few questions.  For my remaining two readers I provide a heavily biased summary below.

The full recording is here, at 2h, its manageable, there is so much repetition and group hugs (circle*** for some) that one can easily fast forward. Actual content maybe 10 minutes.

tl/dr  Townhall meeting (real life or game) give the floor to those who take it and in general those are the ones with the most aggressive agenda.  Extremism will always win in a debate as categorical statements are easier to digest and remember.  There is no fighting it and hence I rarely, if ever participate in these events.  Basically, the townhall confirmed what we all expected, Noobman and his friends in C5/C6 space have nothing to do with the wormhole space that I experience.  Large-fleet, capital supported evictions, dozens of farming holes to make money, PvE as the necessary evil are literally a different game from mine.  My purpose in their world is to be “content”, i.e. I serve the role as dumb prey.  To that end, they want me to live in Wormhole space and throw me a few bones so that it becomes worth it.  And when I get too visible, it should be easy to evict me.  Actually, this is fine by me.  I like gnawing on bones.

Here are some cliffnotes.  Sorry if I missed anything, I tuned out a few times when the echo chamber reverberated too much.  My comments in italics.

  • Apparently, CCP has not forgotten about wormholes and fact many (shitloads) of CCP devs reside in low class wormhole space.  Guess even CCP devs need PI.
  • Noobman asked how the T3C changes had affected wormholers and the audience collectively went into EFT/Pyfa mode, started extolling the virtues of one ship over the other.  Consensus emerged after a few minutes:
    • Proteus, Tengu and Legion are useless.  Loki is the only T3C worth flying.
    • The halving of their tank and an increase in signature and DPS means that their role has changed from heavy tackle with staying power to tackle that needs a serious fleet to bail them out.
    • The whole point that T3Cs are more flexible is irrelevant.  Anyone basing out of a citadel has the ability to re-fit or take a specialized ship.
    • I had always flown a Proteus in “bulldog” mode, holding on to the target and tried to kill it with my other character.  I think these days are over.  I have an active-tank fit with good DPS but it is very sensitive to neuting (and has no cap injector).  I expect to move to Stratios soon. At least I won’t lose SP when it dies.  
  • Scanning changes
    • We like it.  A few glitches but overall its an improvement.  Took CCP 3 (?) fixes but its workable now.
  • Big discussion on spawn times of anomalies and signatures.
    • I was surprised about how much HK and the rest of audience cared about PvE sites but its obvious, each chest-beating PvP player has a private farming hole where they run sites to make money.  
    • The spawn rates of anomalies apparently is “class wide”, i.e. a site only spawns if another dies in a same class Wormhole.  With many, many holes being abandoned and accumulating sites (see my discussion about our C2 when we moved in), active holes are empty.  The audience wanted a timer on each site that a newly spawned site despawns after a few days with a chance to conveniently respawn within the safety of their farming hole. Basically, they want Nullsec mechanics
  • Suggestion that sleeper should scram more so that Player battleships can’t use their microjump drive to escape from PvP.
    • The consensus was its too hard to find idiots like myself to kill.  We are called “content” and we are tolerated in WH space for this purpose only.  It should not be so hard to find, tackle and kill us.    
    • CCP is considering that change to add more scrams into sleeper sites.
  • Drone aggro
    • Apparently there is a bug that sleepers attack Drones more than they should.
    • I have not seen it but if I had seen it I would have assumed that it was a new mechanic.  For C2, I stopped using Gallente drone ships and went back to Caldari since drone micromanagement was just too tedious.  If this had been intentional, I would have not cared.  Sleepers are smarter NPC, so why wouldn’t they shoot at drones?
    • I assume this mechanic eats into the AFK money making of their farming holes so it has to get fixed.
  • Drifters.  They are the Battleship-sized sleepers that infest C5 and C6 space when you kill a structure.  They are hard to kill, persist and attack citadels.  (and can be killed with a citadel).
    • Consensus seemed to be that they should spawn if you have a Capital ship on grid or shooting the structure.  This of course removes them as a game mechanic to teams like ours coming with Battleships from a C4 and kill them because (gasp!) its a fun game mechanic but this is obviously of no importance.  ISK/hour is the only thing that counts
    • The idea behind it is of course that the hardcore PvP-ers want more capital ships flown by incompetent fools in sites where they can be tackled.
  • Industry and moons mining.
    • CCP is thinking about it.  Come back in 2018 maybe.
  • Smaller temporary structures to help evictions.
    • Without POS, eviction teams don’t have a safe space to log off.  This makes evictions too hard and the suggestion was to develop a new structure that has a docking ring or something
    • I personally wanted a smaller structure for temporary wormhole camping trips and if it is making evictions easier, so be it.  If anyone wants to evict me, they can do it anyway so what do I care what they need to bring?  
  • Some conversation on using capital ships, cap chargers, dreads etc.  I lost track what the discussion was about.

 

 

 

2nd Summer of Rage – You reap what you sow

I tend to abstain from EVE drama for the same reason that I abstain from real life politics, it rarely affects me and if so, I can’t do anything about it anyway.  But I feel compelled to add my voice to the chorus of screamers, may my two remaining loyal and intelligent readers forgive me. I’ll be quick.

So, background, this week, CCP announced several changes to carrier and Rorqual income generation that collectively aims to reduce income from NPC (carriers) and mining (Rorqs) significantly.  The only relevant forum for EVE players – r/eve is writhing in spastic convulsions, unsubbing en-masse and shooting monuments.  EVE is dying, dead and buried, a decaying corpse, Gevlon was right etc etc. Continue reading

Conflict is life

The May release has dropped and for virtually everyone outside of Delve nothing has changed.  In Delve some NPC raid content is happening and just like all PvE content in history of gaming, everyone expects it to be “on farm” within a few days.  But hey, I don’t live in nullsec, so I don’t expect anything new to happen until at least winter 2018.

Back to the topic.  With the publication of the roadmap out of the way, the EVE community ceased to focus on hypothetical and large scale solutions and hones in on features in the game that could be improved in order to make the game more playable and appealing.  Upfront at the moment is the War Dec system that allows a corporation to initiate a time period where legal conflict is allowed between them and another corporation or alliance.  The target does not have to agree and hence the term “non-consensual PvP” is used.  Generally, the receiving corporation laments that their gameplay is now effectively stopped while the aggressor finds ways to maximize his return by wardeccing multiple helpless targets and selectively culling the dumb ones.  For the vast majority of EVE players, wardecs are useless at best and a nuisance at worst; virtually nobody sees the current system as adding satisfying content to their gameplay. Continue reading

All quiet on the wormhole front

Its been quiet on these pages and I have to assume that both my remaining readers have defected to more content-rich pastures.  Of which there are many and with great variety.  Imperium.news which focuses on the great events in nullsec, Crossing Zebras doing excellent analysis of nullsec politics and of course the venerable EVE News 24 formerly a cesspool for pandemic legion and now a honorable news outlet for the whole of nullsec.   Lastly, the subreddit /r/eve is the de facto community hub of EVE online where all topics can and will be debated as long as they pertain to nullsec.   Continue reading

Fanfest Light

The EVE Online annual Fanfest came to a close yesterday and I presume the neckbeards are on their way home brimming with stories and headaches. Us unfortunate peasants who saw difficulties selling our significant others a trip to a windy rock in the North Atlantic as a romantic getaway vacation had to watch the gathering via Twitch.  And it was a good show.

First of all, CCP deserves credit for being very clear about the scope of the event.  A party was to be had, CSM was to be announced, information about the new refineries was to be shared and the new citizen science project was to be introduced.  Add to this the staple of graphics updates, some balancing announcement, the introduction of a few new capital ships and a new “incursion-like” PvE mechanic and we were done.  Lastly, CCP did announce the launch of a new VR game later this year, kind of like 3D tennis.  Looks neat.  I am sure if I had a VR headset I would look into it. I don’t and hence I won’t.

Famous curmudgeon Jester posted his concern that no new large-scale release was planned, the community shrugged and moved on.  For the nullsec teams that populate Reddit, just about enough content is released to keep them happy for a year.  However, the rest of us got exactly nothing.

Lets try a list of what I remember (please let me know if I missed anything):

  • New Player Experience: Continuous improvement.  All regions, obviously.
  • New PvE mechanic: Incursion-style raid mechanic with intelligent foes.  Likely only accessible for well organized, large teams. While the mechanic could be rolled out anywhere, the first iteration will be launched exclusively in Goon Space.
  • New faction captial ships.  Nullsec / Lowsec.
  • Citizen Science: Exoplanet hunting.  Why this is in the client and not on an App is not easy to understand.  But yes its for all regions, I guess.
  • Refineries and new moon-mining mechanic:  Nullsec / Lowsec only with no firm plans to do roll out anything to WH or High Sec
  • New shaders, new graphics.  Yes, a shiny Vexor, amazing graphics for the suns.  All regions.  EVE is really, really pretty.

Anything I forgot?  Oh yes, CSM 12.  A virtual sweep for the few Nullsec power blocs with a sprinkle of part-time wormholer Noobman and industrial generalist Steve Ronuken.  I wrote before about the CSM and am not too concerned about the lack of diversity.  The new delegates seem to be fairly experienced and hence will contribute to make the overall game better. However, the EVE community chooses their delegates based on their region and it is telling that true highsec / lowsec / WH representation could be achieved.

As usual, two items closed to my heart were entirely missing, a decent online fanstore that is realistic in its pricing and an integrated mobile App with its own development pipeline. Heck, I’d pay for that App.

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So, that was Fanfest 2017.  I am getting ready to play the exact same game until at least Summer of 2018 when maybe new things are released that affect my EVE.

Actually that reminds me, I’ll do a little Fallout 4 survival mode this morning.