As inevitable as the tax man, the annual cycle of Council of Interstellar Management is back. 10 EVE Online players will be voted in over the next few weeks, their role is to be “representative” of the rest of us. As with all elections, there is nepotism, favoritism and every permutation of internet journalism spewing nonsense because “the public has a right to know”. But beyond the drama, the CSM does have a real and important role, they are our chance to influence the hobby that we all love.
Before both of you loyal, handsome and intelligent readers panic, I won’t “endorse” any candidates in this post and not rant and rave against specific powerblocs and playstyles. This has been played out in the Main Stream Media. No, I want to go back to basics and look at the role of the CSM from a player and from a company perspective and see what type of candidate would be most suitable. Continue reading
Both readers of this blog may recognize that I occasionally drift away from writing about EVE Online and venture into other games and genres. Never for long, no other game so far had the staying power with me but yes, I did write about World of Warcraft, Fallout 4, Planetside 2 and of course my anticipated disaster playing No Man’s Sky. Likely quite a few others but those are the ones that I remember a little more. Common to all these games is my lack of attachment, an “aloof” attitude, an unwillingness for me to get serious about the game, nothing compares to you, EVE Online in depth and complexity. Case study Fallout 4. I picked it up over the Thanksgiving Holidays and played it a ton. The captivating storyline, the excellent (in my opinion) combat, crafting and interaction system and the detailed post-apocalyptic, believable world drew me in. Its an awesome game. Last time I played? January 23rd according to Steam. Its not that I don’t like the game, I just “got it”, i.e. I understood how it works and where it will go eventually. Sure, there are mods (which I downloaded), new questions, more villages to free etc but overall, I have all the content that I wanted – (discounted) money well spent. In the future, I will likely go back and replay it in Survival Mode for the additional challenges but currently I see no need to continue.
Still my favorite companion
It is no secret to my last remaining pair of readers that our corporation (Z3ro Return Mining) lives in C4 space with an ever-changing C3 neighbor. Life and wormholes are like boxes of chocolates, you never know what you find when you open one; C3s are quite popular actually since they always have a connection to K-space and hence allow the riches of Wormhole life with the added advantage of easy access to the markets.
Last Monday, Oreamnos Amric and myself find ourselves alone at home, Orea is our CEO, Alliance Boss, Supreme Commander and Dear Leader. He also manages our corp payouts so I suck up to him. While Orea is doing accounting things, I open our C3 with my scouting Proteus whilst having my alt in a Stratios on standby in our hole. D-scan shows me 3 Tengus, a tractor unit and a mess of wrecks. I quickly move, cloak and with narrow beam find out where these site runners are and within 10s, I have eyes on them from 100km. Continue reading
As both my remaining, loyal, handsome and intelligent readers may remember, I have a little alt-corp that lives in a High Sec pocket somewhere behind low / null systems. I use this team to afk-mine belts Veldspar (because the rocks are so big) in Retrievers or Mackinaws, export the minerals to Gallente space where I do “industry”, i.e. make random stuff for which I have mats when I remember and then I forget to sell it. In addition, my little group does PI on nearby planets that serve as nearly 100% passive income source. Continue reading
7 years in EVE Online today!
Epigene is my “main” character, he is the one I associate most with. He started with the clear goal to be a miner, industrialist and mine his own ships, then blow them up in lowsec. That plan didn’t last long – mining with a Exequror got pretty old after a few hours. So he became a mission runner. Then a wormholer. And staid a wormholer. Until he became a Faction War guy. Then a Wormholer. And yes, a merc. Now a wormholer.
So here is to another 7 years in New Eden!
(and yes, I recycled the screenshot from a previous post, sue me)
It is an interesting time in EVE Online at the moment, with alpha clones supporting consistently high log-in numbers, citadels and engineering complexes sprouting faster than they can be destroyed and solid wars keeping players and main stream media engaged. Yes, EVE has never been in a better place; our generation’s lament “EVE is dying” is dead.
It does beg to question what comes next. The engineering complexes came out late last year and collectively we gave CCP a well-deserved Christmas break, not expecting any serious updates. Sure, we now anticipate the release of drilling platforms that will serve as the end of the maligned (or loved) POS. The death of pulsing, blue ball is neigh and while I fully understand the reasons behind the move, I will also be a little sad to see it go. The whimsical soap bubble of safety, floating by itself in a J-system has always had the appearance of a makeshift hunter or logging camp promising safety and vulnerability at the same time. Instead we get solid looking structures, mega cities that we can imagine filled with thousands of hopeful humans living at the mercy of us godlike capsuleers. Especially in J-space, where would the survivors go when an Astrahus finally succumbs to an onslaught of foes? It is not in human nature not to prepare for these events and I imagine the Sisters of EVE organizing caravans of rescue ships every time one citadel goes into structure.
Alright, enough philosophy. How about my last weeks?
Well, its been one of those periods where not a single specific event shaped my online time but rather a bunch of little things that are individually amusing and collectively a mirror of what is possible in EVE, maybe even representative of the breadth of the game itself.
Here follows the summary of a few events in no particular order. Continue reading
Well, Christmas is done with much food, alcohol, laughter and friends and while the tree is still up, the end of the year brings a more contemplative mood. And rightly so, 2016 was a weird year, nobody would disagree with that.
Personally, it was a year full of work-related disappointments and frustrations but other than that, I have nothing to complain about. I exercise much more, weigh (a little) less, am in much better health than last year. Yes, 2016 has been good to me.
Gaming-wise, the three defining things this year were: Continue reading