Yesterday, CCP needed to take EVE Online offline and shut down all its servers. The reason – a DDoS – was hotly debated on various forums. Amusingly, hardened EVE players asked why attackers would chose a harmless (and comparatively small) internet game company. The answer is so simple: “Tears” you idiot, the driving fuel of all senseless malice. Now you know how miners feel when you suicide gank them and take their game away… (*)
But that aside, there were some riotously funny comments about this event as well – all in all people seemed to take this lightly. Bad stuff happens to good companies and the imminent launch of the Odyssey expansion and a few decent wars have put the normally grumpy neckbeards into a forgiving mood.
Prize of the best comment goes to “Proud Dad” on TheMittani:
Today I learned my daughters name. She is now 3. Thank you CCP
It had me smiling all day.
My friend Orea over at his blog realized that we have been in the same wormhole corporation now for one year and reflects on the good and bad times we had. Its a great review of what happened and I recommend the read. Its also one of the very times I can’t find anything he says where I vehemently disagree so he is clearly coming around 😉
“EVE Online sits on the frontier of social gaming, providing an entertainment environment like no other. The vibrant society of interacting and conflicting communities, both within the EVE client and without, is the driving force behind EVE’s success. However, the anonymity of internet culture combined with a competitive gaming environment encourages in-game behaviour to spread beyond the confines of the sandbox. Where is the line?“
Oh the famous line between the real world and the online world – this is what my blog is all about and hence it should be dead easy to drop a few lines with references to my older posts and be done with it. Yes?
In the real world, satellite offices for large companies often have the highest productivity, best morale and attitude. But in badly run companies they are allowed to develop a very distinct culture that – if left unchecked – drifts them away from the heaquarters. I have noticed this in all large companies I have worked for or with, most of the time with/in their international sales and marketing groups, which are – by definition – geographically very spread out. The companies who were good at managing it were excellent, the ones who were poor went out of business or should have been. The only difference between the failed and the great companies were the frequent in person visits by the leaders, technical experts and the occasional regional or even global piss-up (err, Strategic Goal Setting Roundtable Convention, something like that). I want to stress, no amount of internet connectivity, no amount of “team” motivational structure and teleconferences can compensate for an afternoon with the team in a pub.
People routinely confuse the medical terms Schizophrenia and Multiple Personality disorder. Both are very serious conditions with millions of sufferers and limited treatment options. So, one should hope that most people who use the internet do not suffer from these conditions. However, I have read and heard too many times online people state that they adopt a different personality when online. This is mostly used as an excuse when a perfectly nice person turns into a raving psychopath as soon as she hits the keyboard. Whether or not the split of online and physical persona is sustainable in the long run where more and more of our real life moves online is a different discussion (I think, anonymity is overrated, privacy is underrated).
.. comes great responsibility. A saying attributed to Voltaire and widely used as a caution to the opposite side of the insight that ““Power tends to corrupt and absolute power corrupts absolutely” by Lord Acton. Both are written from the viewpoint of someone without power, of course and that is where the dichotomy lies. We are aware that power carries a burden but we seek it nonetheless.
I described before that the MMORPG EVE Online has a very different dynamic from other games when it comes to social interaction. The risks are higher and consequently, when something goes bad it can ruin the fun in the game.
We had such a day yesterday when a group of us decided to take on another group of players, was badly outgunned, out-maneuvered and out-thought. We were not neccessarily outmanned since our team had 3 people with 4 characters on the deck and the opposition about that many but the fight did not go well. We lost 3 ships, the others none and what started as a solid charge turned into a cluster****.