It is an interesting time in EVE Online at the moment, with alpha clones supporting consistently high log-in numbers, citadels and engineering complexes sprouting faster than they can be destroyed and solid wars keeping players and main stream media engaged. Yes, EVE has never been in a better place; our generation’s lament “EVE is dying” is dead.
It does beg to question what comes next. The engineering complexes came out late last year and collectively we gave CCP a well-deserved Christmas break, not expecting any serious updates. Sure, we now anticipate the release of drilling platforms that will serve as the end of the maligned (or loved) POS. The death of pulsing, blue ball is neigh and while I fully understand the reasons behind the move, I will also be a little sad to see it go. The whimsical soap bubble of safety, floating by itself in a J-system has always had the appearance of a makeshift hunter or logging camp promising safety and vulnerability at the same time. Instead we get solid looking structures, mega cities that we can imagine filled with thousands of hopeful humans living at the mercy of us godlike capsuleers. Especially in J-space, where would the survivors go when an Astrahus finally succumbs to an onslaught of foes? It is not in human nature not to prepare for these events and I imagine the Sisters of EVE organizing caravans of rescue ships every time one citadel goes into structure.
Alright, enough philosophy. How about my last weeks?
Well, its been one of those periods where not a single specific event shaped my online time but rather a bunch of little things that are individually amusing and collectively a mirror of what is possible in EVE, maybe even representative of the breadth of the game itself.
Here follows the summary of a few events in no particular order. Continue reading →