Gently brushing fame

Well, its been one of those weeks where you wake up on Sunday and can’t remember a thing that happened since the last time you sat down and wrote and not for good (alcohol, drugs) reasons but because the week was filled with a thousand little things, each absorbing, none really noteworthy.

I did have a brush with fame though, a very light touch to be fair.  I was contacted by famed The Mittani.com Space Pravda Imperium News author Vulxanis Viceroy.   Vulxanis wanted to schedule an interview with me due to my last blog post in which I had made some critical comments about the state of wormholes and the usefulness of Alphas. So, Vulx and I agreed to a few times and I was sweatily anticipating my 15minutes of fame.  I double checked my post in expectations of the hundreds of thousands of hits that this would surely evoke.  Did I insult Noobman?  Will HK evict me? Continue reading

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EVE is unforgiving – and that’s why I love it

What follows is a cautionary tale that I want to impart to my remaining two readers.  It is a tale that starts with hubris, goes through stages of boredom, distraction and inattention and ends with a dead ship.  My dead ship.

But lets start at the beginning, a typical night in our small wormhole corporation had started with copious amount of scanning, Teamspeak banter and much hilarity.  The map is broad and wide and as usual has nobody in it.  Well, except for a group that is sitting in their force field (yes, POS-es are still a thing in WH space).  Its a nice C2 with a high sec static and we try to coerce our hosts into doing something, anything by baiting with a harmless Imicus hacking their sites.  No dice, the locals are not moving and our Imicus pilot is pulling 80mil ISK out of the site.  Opp success?  Anyway, we are not going anywhere with this baiting tactic and more exotic measures to provoke a reaction are being considered, including rolling holes, shooting the POCO or the POS, running their sites etc.  The majority of our corp is based in the UK and I have to tap out for a bit for real life things. Continue reading

Conflict is life

The May release has dropped and for virtually everyone outside of Delve nothing has changed.  In Delve some NPC raid content is happening and just like all PvE content in history of gaming, everyone expects it to be “on farm” within a few days.  But hey, I don’t live in nullsec, so I don’t expect anything new to happen until at least winter 2018.

Back to the topic.  With the publication of the roadmap out of the way, the EVE community ceased to focus on hypothetical and large scale solutions and hones in on features in the game that could be improved in order to make the game more playable and appealing.  Upfront at the moment is the War Dec system that allows a corporation to initiate a time period where legal conflict is allowed between them and another corporation or alliance.  The target does not have to agree and hence the term “non-consensual PvP” is used.  Generally, the receiving corporation laments that their gameplay is now effectively stopped while the aggressor finds ways to maximize his return by wardeccing multiple helpless targets and selectively culling the dumb ones.  For the vast majority of EVE players, wardecs are useless at best and a nuisance at worst; virtually nobody sees the current system as adding satisfying content to their gameplay. Continue reading

Bait is useless if not taken

Its been a while since I wrote on these hallowed pages, may both my remaining readers forgive me for spending more time at work, outdoors (spring?) and in Fallout 4 (survival).  By the way, Survival is the only way Fallout 4 should be played.  Its unforgiving, awesome and truly scary. The fact that death has real consequences makes stalking through open fields and dungeons so much more rewarding.  Yes, Fallout 4 gives me the shakes.

But back to EVE.  Our little corporation Z3R0 Return Mining (and yes we are recruiting, contact Epigene in game) lives in a C4 wormhole with access to C3 and C5 neighbors plus of course frequent incoming connections to pretty much everywhere.  A few days ago, I find myself logging in and scanning down an incoming connection from another C4 hole, mentally add scouting it to my to-do-list and proceed with a little bit of PI and a whole load of AFK-ness while the evening matures.

My corpmate Storm logs in for a little and we chat on comms while casually shutting down our respective RL households for the night when suddenly a Vexor Navy Issue appears from the incoming C4 and beelines to one of our gas sites.  A VNI is a fine boat (I have several) but this specific site spawns several sleeper frigates and cruisers, some web, some neut, all shoot.  Its a site type I know well and I tend to drop a Dominix into it rather than a Vexor but I am all ears how our guest wants to run it with a cruiser.  Turns out, he doesn’t do it well.  His drones get shot down, he is too slow and has to warp off.  Back to his hole, only to return with a Gila.  Oh, really.

Now to be fair, neither Storm nor I have really paid attention.  For all we know, there could be dozens of cloaked ships in our system cleaning their launchers.  A Gila can be brick-tanked, they hit like a dump-truck and his cavalry is at worst one jump over.  This is exactly how bait smells like.

We take it, of course.  My Proteus does his bull terrier thing, drops to zero km on the Gila and grabs him by the nuts.  I launch a couple of Hammerheads and start with the blasters while at the same time my other character in his Stratios lands and releases his complement of drones.  I have neuts on this boat but Gilas tend to be passive tanked and I am not too concerned about keeping it up.  Being in our own home system has a distinct advantage, Storm reshipped into a Deimos, undocks from our citadel and warps toward, then lands on top of us and makes the Gila go dead really fast.  Throughout this time, Storm had a character in a Falcon cloaked up on their hole but no hostile cavalry ever arrived.  The pod escapes our fangs and warps off.  I chase after it and a little bit recklessly jump into their system.  My logic is that if a trap had been set, it would have sprung when we dropped on the Gila.  It wasn’t and hence isn’t.  My jumping into their system is pretty safe and I make the usual complements of safe spots and tactical bookmarks around their citadels.

To be honest, they have a pretty decent size crew here, 4 citadels with a total of 6 characters docked up, likely one or two more cloaked somewhere (we saw a bomber earlier).  Not a brawl we can take head-on in a fair fleet fight (Storm and I can field 2 characters each and neither of us is elite PvP-er).  But if they were stupid once, they might be stupid again?

The waiting starts.  The locals undock a bunch of ships, even a hauler, an Epithal (!) but they only to move between citadels.  Its a surprising amount of activity for a corporation that has overtly hostile neighbors.  Interesting.

Finally, I have enough and scan down their C2 static connection, the only other signature in this place.  My presence here is not a secret, might as well see where the connections are.  Suddenly a Rattlesnake undocks from the citadel and warps to my newly identified C2.  Now that is bait if we ever saw it.  The Rattle jumps into the C2, my Proteus after it (impossible that they don’t know that I am here by now) and I am bringing my Stratios into the C4.  Storm is around with his Falcon but to be honest, we shouldn’t jump a Rattlesnake with an entire system full of hostiles between our home and the target.  That would be dumb, foolish and suicidal.

So, thats exactly what we do.

The tactics is the same as for the Gila, I drop my Proteus onto the Rattlesnake and grab him while bringing in my Stratios and guide in Storm’s DPS boat.  The idea is to overheat everything and burn the Rattle to the ground as fast as can be done before his friends arrive.

The view from my Stratios

 

The Rattlesnake targets my Stratios and he hurts me badly.  I have neuts on him primarily to shut down his tank and his launchers but I can’t do anything against his drones.  As a battleship, he is stationary and I turn off the webs to conserve cap. The fight keeps going, Storm lands on grid and adds considerable DPS.

Then, nearly as expected, 4 cruiser-size ships land on top of us and D-scan shows a bomber somewhere.  Our opposition even brings a an Exequror logistics boat.  I only have two scout-class ships both in 1/2 armor, Storm has his ship and a Falcon nearby.  We can’t win this and we bail – very luckily, neither Storm nor my characters are tackled.  I credit my neuts, that bait Rattlesnake should have had tackle and I probably had sucked him dry.  Lucky, I guess.  The hostiles spam local with oh-so scary taunts.

Disengaged, we decide that its a terrible idea to jump back through their system into ours.  We have no idea whats on the other side and if it was me in their shoes, there would be bubbles.  So, while Storm moonwalks around the system, I scan down the high sec and we both camp out in safety.

Lessons learned?  Sometimes obvious bait isn’t and sometimes it is. But you miss 100% of the shots you don’t take

 

Not every Gnosis is bait…

As my remaining two readers may recall, most of my Wormhole posts start with “and then I opened our new connection“.  This post is no different.

The adventure starts when I jump into our newly-spawned C3 neighbor and to my dismay find that it is a “shattered hole”.   For you sad k-space dwellers, Shattered Systems have more variety of anomalies and signatures, ice belts but no moons to anchor a POS on and of course you can’t park a Citadel there either.  CCP went back to the whole concept that WH space was designed for transient occupation at best.  Its also a riskier hunting ground since they – generally – have more connections are are quite big, something can easily hide off-Dscan for example. Continue reading

Duck Season

 

It is no secret to my last remaining pair of readers that our corporation (Z3ro Return Mining) lives in C4 space with an ever-changing C3 neighbor.  Life and wormholes are like boxes of chocolates, you never know what you find when you open one; C3s are quite popular actually since they always have a connection to K-space and hence allow the riches of Wormhole life with the added advantage of easy access to the markets.

Last Monday, Oreamnos Amric and myself find ourselves alone at home, Orea is our CEO, Alliance Boss, Supreme Commander and Dear Leader.  He also manages our corp payouts so I suck up to him.  While Orea is doing accounting things, I open our C3 with my scouting Proteus whilst having my alt in a Stratios on standby in our hole.  D-scan shows me 3 Tengus, a tractor unit and a mess of wrecks.  I quickly move, cloak and with narrow beam find out where these site runners are and within 10s, I have eyes on them from 100km. Continue reading

Impulse buying and other stories

It is an interesting time in EVE Online at the moment, with alpha clones supporting consistently high log-in numbers, citadels and engineering complexes sprouting faster than they can be destroyed and solid wars keeping players and main stream media engaged.  Yes, EVE has never been in a better place; our generation’s lament “EVE is dying” is dead.

It does beg to question what comes next.  The engineering complexes came out late last year and collectively we gave CCP a well-deserved Christmas break, not expecting any serious updates.  Sure, we now anticipate the release of drilling platforms that will serve as the end of the maligned (or loved) POS.  The death of pulsing, blue ball is neigh and while I fully understand the reasons behind the move, I will also be a little sad to see it go.  The whimsical soap bubble of safety, floating by itself in a J-system has always had the appearance of a makeshift hunter or logging camp promising safety and vulnerability at the same time.  Instead we get solid looking structures, mega cities that we can imagine filled with thousands of hopeful humans living at the mercy of us godlike capsuleers.  Especially in J-space, where would the survivors go when an Astrahus finally succumbs to an onslaught of foes?  It is not in human nature not to prepare for these events and I imagine the Sisters of EVE organizing caravans of rescue ships every time one citadel goes into structure.

Alright, enough philosophy.  How about my last weeks?

Well, its been one of those periods where not a single specific event shaped my online time but rather a bunch of little things that are individually amusing and collectively a mirror of what is possible in EVE, maybe even representative of the breadth of the game itself.

Here follows the summary of a few events in no particular order. Continue reading